Every game gets an address. No. 1 is out, No. 2 is on its way, and the lot next door is open.
Out now
In talksEvery good small game gets seen.
Three promises we make to every studio on the street, and keep.
Kooky Studios' first-person psychological horror has launched. The first game on the street, and the first launch we've stood behind.
We're in talks with KeyHole Curios Games about their 4v1 physics party game ahead of Early Access.
Small premium games for PC, console and mobile. Send your store page; we read everything and reply to everyone.
We don't call them clients. Every game on this street is a shared bet: the studio puts in the years, we put in our own money and our launch, and we only do well if the game does. Here are the studios on the street so far.

Their words about working with us go here, in their own voice.

Their words about working with us go here, once we announce together.
Most of the developers we talk to have never worked with a publisher, and some have never launched a game. That isn't a problem for us; it's most of the point. A first game with a real hook deserves a real launch, not a quiet one.
If that's you, read how we work below, then send us your Steam page. You'll get a reply either way, and if it's a yes, you'll be on this street with the teams above.
How we workMost small games don't fail because they're bad. They fail because nobody saw them. We exist to fix that one problem, to stay out of the way on everything else, and to do it as partners, not as a vendor.
Send us your Steam pageWe come from both sides of this business. Some of us have shipped our own indie games and watched good work launch into silence, including launches of our own. Some of us have spent years putting money behind things for a living, deciding what to back and how to back it. Wishlist Street is what happens when those two experiences sit at the same table.
We keep the catalogue small on purpose. A few games at a time, each with real attention and a real budget, and every one of them played before it is signed.
We work with studios and creators across Europe, North America, the Middle East and South Asia, and we are especially glad to hear from teams in places the industry tends to overlook.
Announcements, demos and release dates for our games. A few emails a year, nothing else.
We'll add you to the list for release news.
We're a small label and we grow slowly, with people who care about small games as much as we do. Roles are posted here when they open; speculative applications are always welcome.
We post here the moment something opens. Until then, send us a note and tell us what you'd want to do on the street.
We keep a short list of artists who understand storefront art. Send a portfolio link and your rates.
Gameplay-first trailers for small games. Send three cuts you're proud of.
Email your CV or portfolio with a few lines about yourself and the role you're interested in. Put Careers at the start of the subject line so it reaches the right place. We read every application and reply to all of them.
Everything comes to the same inbox. Start your subject line with the word in the box so it lands with the right person quickly.
Send your Steam page and a few lines about the game: launch date, price, one sentence a streamer would use, current wishlists, and who's building it.
Subject: Game — [your title]YouTube, Twitch, TikTok. Send your channel link, the genres you cover, and the last few indie games you made content about. We'll add you to the list for matching titles and keys.
Subject: Creator — [channel]Review keys, interviews, assets and embargo details for any game on the street. Tell us your outlet and the title you're covering.
Subject: Press — [outlet]Applications, partnerships, platforms, events, or something we haven't thought of. If it doesn't fit a box above, it fits here.
Subject: Careers / Partnership / Otheryawar@wishliststreet.comCopied